![]() Well, guess I will have to buy just only Zbrush to import the character OBJ for creating rigs. Okay, now, the problem is that Adobe Modeler doesn't have bones to support character which can move the head and limbs. Then later use the realistic skin and clothing/outfit texture colors to paint in Substance 3D Painter prepare for a test in game Unreal Engine 5, thankfully the UE5 is free to use for all game developers. I'm also using these to create 3D character concept art using my own 2D character design sketches as a reference to model into 3D. This doesn't mean I'm giving up on drawing since I started pick-up a paintbrush in the late 80's. ![]() After bought Adobe Substance 3D collections with a $549.88/yearly plan from Adobe website 2 days ago, I have been practicing my skills in 3D modeling and sculpture, and will do heavily environment concept art via Adobe Substance 3D Modeler and rendering in Adobe Stager to create the fantasy/sci-fi background scene.
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